Whose Deal Is It Any Way!?!

F*@% the Dealer

Number of player needed:

3 or more. (The More the Merrier!!!)

Needed to play:

Deck of 52 cards and alcoholic beverage for each person. A table is preferred but, the ground is sufficient.

How to play:

The object of the game is to “F*@% the Dealer” by guessing cards correctly, making the dealer drink. Everyone sit in a circle; the dealer holds a shuffled deck of cards and looks at the card on top careful not to let anyone else see. He/she then asks the player to their left what they think the card is (the number of the card only, not the suit). If they guess right on the first try then the dealer takes ten drinks. If not then the dealer tells the player if the card if higher or lower than their guess. If they guess right on the second try then the dealer only drinks 5 drinks. If they guess wrong again then the player has to drink the difference between the card and their last guess (say the card is a 10 but the player says 7, they only drink 3 drinks). Now the card is shown and placed in the middle faced up. Leave room to line the cards up in order as the game progresses. The dealer then repeats the same guessing process with the next player. The goal of the dealer is to have three players in a row guess the card wrong so they can pass the deck to the player to their left, who becomes the dealer and starts with the next player up to guess and so on. The person who ends the deck as the dealer must take a shot!

Rules: The next dealer is always the person to the left of the current dealer.

                The next player is always the person to the left of the current player.

Cheers!!

-Jai Herod, Analytics

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Seven 11 Doubles!!!

 

Number of players needed:

3 or more

Needed to play:

2 dice, a cup, alcohol, and a table

How to play:

The object of the game is to roll both dice and get a 7, 11, or doubles in order to give out drinks. Everyone gathers around the table in a circle and place a cup in the center. Fill the cup up about a quarter of the way. The game starts by having one person roll the dice. If they do not get a 7, 11, or double then the dice are passed to the player to their left for their turn to roll. If the person starting gets a 7, 11, or double then they choose someone to drink the cup. As soon as the player chose to drink, touches the cup with their hand, the person who rolled they 7, 11, or double has to grab the dice and attempt to roll another 7, 11, or double before the player finishes the cup. If the person drinking finishes the cup before a 7, 11, or double is rolled the dice go to the next player and the cup is to be refilled. If the player rolling gets a 7, 11, or double before the player drinking finishes, then the cup is refilled and the two players attempt the same thing. This is repeated until the player drinking the cup finishes before the player rolling gets a 7, 11, or double, or before  the people involved are to drunk to know what is going on . Which ever comes first.

 

Rules:

The player drinking can try to move the cup closer using objects, this way the player rolling cannot pick up the dice and start rolling. Once any body part touches the cup then the player rolling can proceed.

Another player can jump in and drink the cup for the player who was chosen to drink it. If this happens then the game is between the player who jumped in and the player rolling the dice.

 

Cheers!

-Jai Herod, Analytics

Games: Battle-Shots!!

Where my party people at?? Well while you guys have been out enjoying all of our drink specials, recipes, and cool kick it spots, I’ve been touring the country looking for the best drinking games in the U.S.!!…well not really. But, I do have a great game for you and your friends to play at your next party or kickback, and it just might cause you to reminisce on those dear childhood memories.

You guys remember this? Well now we’ve got this!

That’s right people, Battle-shots!! One of your favorite childhood games has grown up and is ready to get the party started. Grab your favorite bottle of alcohol, chaser, and shot glasses and head to the table. As you can see the set up is not too difficult and you can use any kind of table (or even pizza boxes, since i know we’re all on budgets) as long as you can’t see your opponent’s side with a labeled 10×10 square board, and either a dry-erase board or sheet of paper to mark off previously chosen spots.

The rules are simple. Sit opposite your challenger, secretly place your shots on your board, and flip a coin to see who goes first. On your turn, call out the coordinates that you believe are the location of your opponent’s shots, and mark off your selection on your dry-erase board or sheet of paper so you don’t make the same selection twice. If you get a hit, they take the shot. Continue this procedure until you hit all of your opponent’s shots and the loser has to take all the shots remaining on the winners side.

This game is definitely not for the weak and if your playing with actual shots you may only need one game to get you on a good level. But it’s definitely a fun alternative from the well known Beer Pong or Flip Cup. Enjoy!

Cheers!!

-Jai, SEO/Analyst

Sources:

http://blogs.dvdempire.com/tag/battleship/

http://dailypicksandflicks.com/2011/10/08/daily-picdump-268/battle-shots/

For an official game board head to: http://www.getbattleshots.com/